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Promo-Art

Promo-art/cover art for an unannounced cross-platform shooter on Unreal Engine 5.
Game art done for a client, within a very compact deadline of 6 work days.
There's been a lot of iterations on color and contarst. The key was to deliver a fast result, so I didn't have time to make a lot of different thumbnails, to experiment, but the client liked one of my first suggestions, so we continued with that one.

Cover variant A. Client requested to leave some neutral space for logo in the upper left corner.

Cover variant A. Client requested to leave some neutral space for logo in the upper left corner.

Cover variant B. Requested by clent.

Cover variant B. Requested by clent.

Some process milestones. There's been a lot of iterations on color and contarst. The key was to deliver a fast result, so I didn't have time to make a lot of different thumbnails, the client liked one of my first suggestions, so we continued with that one

Some process milestones. There's been a lot of iterations on color and contarst. The key was to deliver a fast result, so I didn't have time to make a lot of different thumbnails, the client liked one of my first suggestions, so we continued with that one